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15 Sep 2015 - 23 Sep 2015
Episode 1 | Episode 2 | Episode 3 | Episode 4 | Episode 5
Five brave heroes have found a grand dungeon. One by one, the decend into the depths to gather as much loot as they can, and defeat as many monsters as get in their way. But if they die, it's all gone. How long can you last?
Not very long, I fear.
The first few enemies are simple. They're numerous and are out for blood, but they're easily dispatched as long as you don't let yourself get overwhelmed. There's hardly any reason not to just hold down the fire key at all times and blow away all the monsters with whatever weapon you happen to have at hand: arrows, spells, whatever. No one can withstand your wrath.
The challenge comes in three forms:
The graphics are pretty simplistic, but the bad guys are easily recognizable and the civilians you can rescue don't take friendly fire. It's essentially a rogulike shoot-em up, or it would be if the quarters weren't so cramped. But those cramped quarters can work in your favor, and you can lead the bad guys into killboxes if you know what you're doing.
This is not what I think of when I think of playing a roguelike. For me, that usually involves turn-based movement and battles. This game is definitely inspired by the roguelikes of old, but with everything done in real-time, it's fast-paced and exciting. It also means that the typical roguelike death is exacerbated; you're going to die a lot more often since you can't plan out your moves. But once you get used to the pace, you can get pretty far before you finally succumb.
Good fun, but it has a hard time standing out from the crowd, especially when that crowd includes games like Nuclear Throne. Tough but fair, it's a good lunch break roguelike as long as you don't mind taking long lunches for those rare good runs.